Masakatsu Tamura
- BIOGRAPHY
- WORK LIST
- MUSIC DEMO
BIOGRAPHY
田村正勝
Masakatsu Tamura
Masakatsu Tamura
サウンドデザイナー
代表作:『シャドウハーツ』シリーズ、『バレットウイッチ』、『ロストオデッセイ』、『涼宮ハルヒの直列/並列』
Sound Designer
Major Works: The Shadow Hearts series, Bullet Witch, Lost Odyssey, Suzumiya Haruhi no Chokuretsu / Heiretsu
PROFILE
2000年代前半、PlayStation2が発売された時期からキャリアをスタートさせる。主に効果音制作、音声編集、実機への組み込みなど、楽曲制作以外の業務を担当。
使用エンジン:Unreal Engine、Unity
使用オーディオミドルウェア:AudioKinetic Wwise、CRI ADX2
PROFILE
Masakatsu Tamura began his career as a sound designer in the early 2000s, around the time when the PlayStation 2 was released. His work mainly focuses on sound effects creation, voice editing, audio integration and other tasks outside of music creation.
Tamura works with Unreal Engine and Unity as well as audio middleware such as Audiokinetic Wwise and CRI ADX2.
Masakatsu’s Comment
私がゲームサウンド開発に身を置いて約20数年、テクノロジーの進化も伴い開発傾向も変わり、サウンド制作、実装に置いてもフレキシブルな対応を求められる事が多々ありますが、より良いものをアウトプット、またより良いサウンド体験がご提供出来る様、日々精進いたします。
Masakatsu’s Comment
I have been immersed in video game sound development for about 20 years. With the evolution of technology and changes in development trends, it is often required to be flexible in sound production and integration. Amid such requirements, I diligently work to continuously provide better sounds and better sound experiences.